I am aware this reply is late but if anyone else comes to this thread for advice on meshing,
I would have used a free triangular mesh on the arc then swept through the rest of the domain with a distribution and finally used a converted to change the squares created by the swept mesh into triangles.
Andy
I would have used a free triangular mesh on the arc then swept through the rest of the domain with a distribution and finally used a converted to change the squares created by the swept mesh into triangles.
Andy